By Tomas Plch, Tomas Jedlička, Cyril Brom (auth.), Frank Dignum, Cyril Brom, Koen Hindriks, Martin Beer, Deborah Richards (eds.)
This ebook constitutes the refereed post-proceedings of the 1st foreign Workshop on Cognitive brokers for digital Environments, CAVE 2012, held at AAMAS 2012, in Valencia, Spain, in June 2012. the ten complete papers awarded have been completely reviewed and chosen from 14 submissions. moreover one invited top of the range contribution has been integrated. The papers are prepared within the following topical sections: coupling brokers and online game engines; utilizing video games with brokers for schooling; visualization and simulation; and comparing video games with agents.
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Additional resources for Cognitive Agents for Virtual Environments: First International Workshop, CAVE 2012, Held at AAMAS 2012, Valencia, Spain, June 4, 2012, Revised Selected Papers
International Foundation for Autonomous Agents and Multiagent Systems, Richland (2011) 32. : Identifying events taking place in second life virtual environments. Applied Artiﬁcial Intelligence 26(1-2), 137–181 (2012) 33. : BDI agents: from theory to practice. In: Proceedings of the First Intl. Conference on Multiagent Systems, San Francisco (1995) 34. Ignite Realtime. org/projects/openfire/ 35. Ignite Realtime. org/projects/smack/ 36. : Environment programming in MAS: An artifactbased perspective.
0. org/resources/download (retrieved 20120416) 16. : 10402 abstracts collection and executive summary – inter-vehicular communication. In: Inter-Vehicular Communication, Dagstuhl, Germany. Dagstuhl Seminar Proceedings, vol. 10402, Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, Germany (2011) 17. : Touring machines: Autonomous agents with attitudes. Computer 25(5), 51–55 (1992) 18. : Learning and executing generalized robot plans. Artiﬁcial Intelligence 3, 251–288 (1972) 19. The XMPP Standards Foundation.
The latter is a proposal for an environment interface standard for MAS agents and has been advertised for use in agent platforms including 2APL, Jadex or Jason . In these systems agents have very poor communicative abilities, caused by the employed game engines which oﬀer very limited facilities for expressing and perceiving communicative behaviors. e. when connected to a game engine, communication can be accomplished through the virtual environment. Does this make a platform’s communication mechanism obsolete?