Download Advanced Android 4 Games by Vladimir Silva PDF

By Vladimir Silva

"Wolfenstein 3D"-like and "Doom"-like online game apps are a number of the classic Android video games offered within the unique version of this publication. given that their unencumber, Android has advanced with the debut of Android 4.0, including higher fonts, new person Interface and event (UI/UX) APIs, tablet concerns, multi-touch services, multi-tasking, swifter functionality, and masses extra to the Android video game app development repertoire.

Multi-touch code offers those video games and their avid gamers dynamic enter and trade ability, for a extra sensible arcade video game experience. Faster and higher functionality deals online game gamers a extra seamless, enjoyable arcade event like by no means ahead of on Android. there's additionally enhanced local C/C++ integration with Android's NDK in addition, which makes coding, compiling, and changing both productive and effective with profits in app performance. 

With actionable real-world source, Advanced Android 4 Games shows you ways to construct extra subtle and addictive Android video games, harnessing the ability of those fresh developments.
* insurance of the new UI, UX, multi-touch and multi-tasking beneficial properties to be had with Android 4.0.
* research different suggestions for bettering the game enjoying event together with wireless tethering, higher multi-tasking, new and higher streaming internet video utilizing WebM, and extra.
* by means of combining the stylish object-oriented good points of Java and the uncooked strength of C, there isn't any restrict to the categories of video games for you to construct for the platform, similar to the "Quake 3D"-like game app case learn during this book. 

You’ll certainly celebrate, and maybe you’ll even make a few funds. take pleasure in!

<What you’ll learn> * Key complicated Android gaming ideas utilizing the recent Android SDK 4 to aid you earn extra money within the app shops
* how one can collect local code (C) in Android utilizing the NDK
* how you can upload and combine multi-touch
* How to use Bluetooth controllers (Zeemote)
* extra gaming methods and tips, corresponding to hybrid 3D photographs with OpenGL and JNI
* tips to port and increase a second shooter online game app just like "Wolfenstein" for Android
* how you can port and increase one other second shooter "Doom"-like online game app for Android utilizing OpenGL
* find out how to construct a 3D shooter video game like "Quake"
* How and the place to most sensible set up those online game apps
Who this e-book is for
This e-book is for savvy Android app builders who're searching for specialist or complex thoughts for porting, augmenting and development 2nd and 3D video game apps which are advanced, enjoyable and profitable.
desk of Contents * Welcome to Android Gaming
* Gaming methods:
* extra Gaming tips: Hybrid 3D pix with OpenGL and JNI
* effective pix with OpenGL ES 2.0 
* second Shooters with OpenGL: Doom-like App for Android
* 3D Shooters half I: Quake-like App  
* 3D Shooters half II: Quake II
* Appendix: Deployment and Compilation guidance

Show description

Read Online or Download Advanced Android 4 Games PDF

Similar java books

JavaFX in Action

** repost as single-file torrent. Replaces 123618. **

JavaFX is a Java-based wealthy consumer interface expertise that sits atop the prevailing Java common and Micro variations. utilizing it, builders can construct wealthy consumer interfaces with entry to all Java parts already put in on their platforms. At its center is the straightforward to profit JavaFX Script language that we could builders describe what they need to complete in transparent, declarative phrases instead of summary code. JavaFX additionally presents a variety of libraries to make improvement super quickly and efficient.

JavaFX in motion is a hands-on educational that introduces and explores JavaFX via various bite-sized initiatives. The ebook offers a great grounding within the JavaFX syntax and similar APIs through exhibiting net builders the best way to practice the most important positive factors of the JavaFX platform. Readers quick take up the basics of the expertise whereas exploring the probabilities JavaFX offers for inventive, wealthy designs.

Readers discover ways to remodel variables and operators into bouncing raindrops, fantastic shades, and dancing interface elements. additionally they how one can have interaction with present Java code to offer previous apps a few new JavaFX sparkle.

buy of the print ebook comes with a suggestion of a unfastened PDF, ePub, and Kindle book from Manning. additionally on hand is all code from the publication.

Oracle Certified Professional Java SE 7 Programmer Exams 1Z0-804 and 1Z0-805: A Comprehensive OCPJP 7 Certification Guide

Oracle qualified expert Java SE 7 Programmer assessments 1Z0-804 and 1Z0-805 is a concise, complete, step by step, and one-stop advisor for the Oracle qualified specialist Java SE 7 Programmer examination. the 1st chapters set the degree for examination guidance and enable the reader start fast.

Seam Framework: Experience the Evolution of Java EE

No longer a nasty e-book, to be reasonable, yet from a complicated developer's perspective, i need to say: "just one other tutorial". The authors take us at the ordinary journey from effortless to medium complicated examples, protecting a few floor that is customarily fascinating for builders who're simply starting with Seam.

What they're (almost) now not doing is to take the reader backstage and canopy a few complex subject matters. Many chapters appeared like a blown content material of the to be had on-line documentation to me, not anything quite new, not anything quite unique.

"Seam in motion" by means of Dan Allen is the much better deal. He offers an perception from a Seam center developer's viewpoint, that's by way of way more interesting.

If i would not comprehend "Seam in Action", i'd suggest this e-book to newbies in Seam.

I certainly don't suggest the e-book to somebody in desire of discovering solutions to complex issues (architectures, styles, pass slicing matters in complicated company scenarios).

JavaServer Pages Developer's Handbook

JavaServer Pages Developer's instruction manual provides useful, in-depth implementation recommendation on construction powerful JSP purposes. how one can use JSP inside of firm Java functions, and whilst operating with databases and company JavaBeans. comprise JSP tag libraries and frameworks, together with Struts, to simplify web page building.

Extra resources for Advanced Android 4 Games

Sample text

Select Run Configurations from the main menu. 2. In the Run Configurations dialog box, right-click Android Application in the left tree and choose New. 3. Project), as shown in Figure 2–4. Then click Run. 35 36 CHAPTER 2: Gaming Tricks for Phones or Tablets Figure 2–4. ”. There is nothing out of the ordinary here. We must look at the logcat view to see the messages from the native layer. Figure 2–5 shows the output of the device log. CHAPTER 2: Gaming Tricks for Phones or Tablets Figure 2–5. so ...

CHAPTER 2: Gaming Tricks for Phones or Tablets Listing 2–13. bounds = bounds; } /** * Execute gesture * @param action * {@link MotionEvent} action: ACTION_UP, ACTION_MOVE,... * @param p * Finger point XY coordinates */ public boolean execute(int action, Point p) { switch (type) { case MOVE: doMove(action, p); break; case LOOK: doLook(action, p); break; default: break; } return true; } public void reset() { switch (type) { case MOVE: break; case LOOK: break; default: break; } } private void doMove(int action, Point p) { // Tell the native engine to move } 49 50 CHAPTER 2: Gaming Tricks for Phones or Tablets private void doLook(int action, Point p) { // Tell native engine to look } } MultiTouchGesture will execute by checking its type (in this case MOVE or LOOK).

We can’t just write a C function called GameMain. It must follow a strict JNI syntax. Thus the C implementation file is shown in Listing 2–2: Listing 2–2. h> JNIEXPORT void JNICALL Java_myapp_GameMain (JNIEnv * env, jclass class, jobjectArray jargv) { CHAPTER 2: Gaming Tricks for Phones or Tablets // extract string args // call main (int argc, const char ** argv) } Note in Listing 2–2 that the native implementation name is not GameMain but Java_myapp_GameMain. myapp, dots must be replaced by underscores.

Download PDF sample

Rated 4.91 of 5 – based on 32 votes